- "My [darling/love]... will you marry me?"
- — Mii, Tomodachi Life
Proposal is a feature added in Tomodachi Life.
In this feature, the player must help a Mii propose to his or her sweetheart before getting married. In Tomodachi Collection, marriages between two sweethearts occurs immediately without any player input. The relationship of both of the sweethearts must be at "Very much in love" or higher in order for the event to trigger.
Proposals are first implemented in Tomodachi Life. When a Mii wants to propose to his or her sweetheart (the proposer is chosen randomly), he/she is seen really worried, and you will hear intense violin music in the background, accompanied by a slow heartbeat. Upon tapping its thought bubble, the Mii will tell the player they want to propose, and the player can choose to help out. Unlike confessions, the player cannot tell the Mii to wait, and has to help them out.
When the player agrees, the Mii will first ask where to propose to the sweetheart, which can be at either at a fireworks show, the train station, the amusement park, or a fancy restaurant. Then the Mii will ask if they should change clothes. Finally, the Mii will say they're really nervous at proposing at the right moment and request that the player should help them propose to the sweetheart by telling them when their sweetheart is thinking about him or her. After the player agrees, the Mii says it's time and they're going to propose.
Once preparations are ready, the Mii and the sweetheart will settle in the chosen location. This transitions into a minigame where the player must help the Mii propose at the right time by signalling that the sweetheart is thinking of them. The game lasts four rounds, and the player has three chances to propose, represented by three small hearts floating between the couple.
As a slow heartbeat is heard, a thought bubble will appear and disappear over the sweetheart as various pictures cycle through, showing the various thoughts going through the Mii's mind. When the Mii's face appears in the sweetheart's thought bubble, the player must quickly tap on the "NOW!" heart button before it changes or disappears; this will let the Mii know when it is time to talk. The pictures in the thought bubble change rapidly, so the player has to time it right, with the Mii carrying out a conversation with the sweetheart. The player will also give a thumbs up and the hearts will expand. The conversation differs depending on the round.
If you miss, the sweetheart may abruptly change the conversation accordingly to what is in the thought bubble or, if there's nothing in the thought bubble or there's no thought bubble at all, the environment may disturb the conversation in several ways (such as passing train, crow flying by and cawing loudly, loud cheering, or a waiter or waitress suddenly checking up).
Upon failure, one heart would break. If the player loses all three hearts, the sweetheart will ask to leave and the proposal will fail. Failure in proposal will cause the relationship to go down by one or two levels; however, this will not strain the relationship, and the Mii will not gain sadness. The Mii can ask to try again in the future.
When the player succeeds three times and the hearts are full-grown, the heartbeat in the background speeds up, and the player must tap the heart icon at the right moment one more time to finish proposing. If done so, the Mii will propose to the sweetheart, and the sweetheart will happily accept. Then, as celebratory romantic music plays, the Mii who had proposed will celebrate while any other Miis around will applaud; the player can applaud by tapping the touch screen.
In the proposing Mii's apartment afterward, the music changes as the engaged Miis await. The Mii and the sweetheart will give the player a gift and carry on with the marriage. If the couple are kids, the gift will always be an Age-o-Matic, and the player will be asked to use it on the couple before the marriage can take place. After the marriage, they will spend their honeymoon in a random country, bring back a souvenir, and settle in a newly constructed house.
A total of four locations can be chosen, each with different interactions:
|Fireworks show||The Miis will sit and watch the fireworks.|
|Train station||The Miis will wait at the station, as other Miis wait with them.|
|Amusement park||The Miis will ride the ferris wheel.|
|Fancy restaurant||The Miis will eat their dinner at the restaurant, as other Mii couples eat with them. Sappy music plays in the background.|
- While it is possible for the female to propose to the male in the game, in real life it's traditional for only the male to propose. This is quite a strange feature for such, although female proposals can be seen in countries outside the US.
- The restaurant proposal is the only place that doesn't begin with a prologue conversation.
- At the fireworks show and train station, the Mii gets down on one knee and gestures with one hand out when proposing; at the amusement park and fancy restaurant, it does not do this.
- If the player uses their camera to take a snapshot, this will temporary freeze the action so they have a few more seconds to tap the heart if they see the proposing Mii's face in the thought bubble. This helps make proposing easier, in case they have only one chance left. Goes the same for using the HOME button.
- Since the restaurant proposal doesn't have the Miis staring into the distance, in the last round they stop eating their meals instead.
- Unlike in other ways to establish a relationship, the Mii being proposed to will always say yes when the other Mii proposes.
- If the proposal fails and the Mii wants to try again, it doesn't mean the same Mii will want to; sometimes the other Mii will want to. This becomes strange if the boy fails the proposal, but the girl wants to do it later on and vice versa.